Using the QuickDog "Builder" - The "Method Builder"

This Tutorial will take several minutes to download if you are using a Modem.  Please be patient, go make a sandwich or get a cup of coffee.  There are a lot of screen shots in the tutorial so it will take time to download.

Method - Definition - A combination of up to 8 "Methods" which together form one Method of Handicapping.  Each Method can then be BACKTESTed and SUPERTUNEd. 

For purposes of this discussion we shall again return to our CC20001007 program which is a 13 race program.  The user should then select the "Builder" Menu Bar item, and then the "Build_Method" menu item.  Click on this to display the "Method" Builder Menu as it appears below in Fig. 1.

Figure 1 - Method Builder 1st Menu

We wish to build a Method from scratch using this online help, so select the button labeled "CREATE A NEW METHOD FROM SCRATCH".  Figure 2 then appears as shown below.

Figure 2 - Identifying your New Method

The first step in creating a new METHOD is to identify it using two items of information.  The "shortname", a 10 character name, and a description.  The shortname will be used to create a filename for this METHOD.  The description will be used to create a menu of all your methods so that you can tell what this method does.  Also, the description is printed out when you finally print your tipsheet.  Therefore, make sure your description describes your METHOD so that you will recognize it later.

For this tutorial exercise, type in "METHOD01" as the shortname, make sure you press ENTER after you type in this shortname.  Then, for a description, type in "MY FIRST QUICKDOG METHOD".  Once again, type ENTER to enter this information.  Look over the information and if you need to, retype it to make any corrections.  Once you are finished, click on the OK button beneath the entered information.  If you've followed these simple directions, you will see Figure 3, shown below.   

Figure 3 - Building a Method, Adding a Column to the Method

Notice your shortname, and description appear (just above the Predicted "Order of Finish" button, and in the "Select Another Method" button) to let you know which Method you are working on.  Also, notice that there is no Column data shown on this display yet.  That's your next "mission", to add a COLUMN to your brand new Method.  You are directed to "ADD A COLUMN TO THE METHOD".  That's pretty easy to follow, so go ahead and click on that prompt.  You are about to create COLUMN 1 of your Method.

Figure 4 - Adding a Column to your Method - Selecting the Column

You will find Method Building pretty quick and easy to do as LONG AS YOU'VE CREATED COLUMNS.  QuickDog includes some sample COLUMNS that we have produced here for testing.  These columns are very basic but include many of the popular ways that "pencil cappers" (those who mark up programs) use.  For this tutorial, we will use these Columns to build a Method from scratch.

To continue, click on the "AVERAGESPD COMPUTE AVERAGE OF ARTS".  Keep in mind, that you would know exactly what this Column is if you had created it, so its NOT important to understand that this Column does.  We are only taking you through the steps that you need in order to build a Method.  However, if you'd like to see what it is, then click on the "MORE INFO" button in the upper right corner of the pop-up "CREATE/EDIT A COLUMN NAME /DESCRIPTION".

Figure 5 - "AVERAGESPD COMPUTE AVERAGE OF ARTS" has been selected

The Column Selected is displayed and all you have to do is VERIFY that this is the one you wish to select.  Simply click the "OK" button.  Note that after you select OK, the "AVERAGESPD" Column has been installed and evaluated on the display and you can see the values that it calculated for each Dog in the race.  You will notice that each column may contain ???? values for values.  The reason?  There are NO FILTERS selected for this race.  So we should quickly set some so that we can get some real values to displays.  Click on the "SET METHOD FILTERS" button (see CURSOR in Figure 6).

A final note on this display - you may change the description of this Column if you wish.  To do so, press the ENTER key to "tab to" the DESCRIPTION field.  Then type over the existing description and press ENTER again.  Make sure you always press ENTER when you type information into QuickDog.

Figure 6 - Displaying Your First Handicapping Method

You may notice that each column may contain ???? values for values.  The reason?  There are NO FILTERS selected for this race.  So we should quickly set some so that we can get some real values to displays.  Click on the "SET METHOD FILTERS" button (see CURSOR in Figure 6).

Fig. 6b Filter Display

Displaying the Filters for our Method will default line 1 (see Figure 6b) with a value of 1 MAX RACES.  This will be enough to display some numbers, however, you might want to set this value to a higher number.  To do so, simply click on the Button containing the 1 for MAXIMUM number of races (Line 1) and Enter the number you wish.  Also, you should set the number of races for CLASS CALCULATION TIE BREAKER to something other than ZERO if it is ZERO.  The QuickDog CLASS CALCULATION is ALWAYS used in the case of TIES and the dog with the best class is given the edge in QuickDog's selection.

When finished editing this display, PRESS THE RIGHT MOUSE BUTTON to return to Figure 6.  This time, you should see valid AVERAGESPD values for each dog.

We've added our first Column and now we can add others very quickly.  Notice the 7 Column buttons to the right of our AVERAGESPD Column.  You may add columns to this method simply by clicking on each one in order from LEFT to RIGHT across the display.  Keep in mind that for a method, you only need ONE COLUMN but you can have as many as 8 COLUMNS.

Now, go ahead and click on the first empty column to the right of but next to the AVERAGESPD Column Button.

Figure 7 - Using the CHANGE IT button to ADD another Column

While creating a Method, you can also TUNE (SUPERTUNE or SINGLE TUNE or Manually TUNE the method), and you can swap in Columns for other Columns (CHANGE IT), or if a column doesn't exist, the "CHANGE IT" button allows you to ADD a column to your Method.  So, simply click on the "CHANGE IT" button to continue.

Figure 8 - Looks familiar?  You now select another Column

At this point, adding Columns to your Method is a repetitive process.  So, go ahead and ADD another Column.  This time, choose the "BREAK AVERAGE THE BREAK POSITION CALL".  Then, click OK.  When you are finished with these two quick steps, you should be looking at something which looks like Figure 9. 

Figure 9 - Back to the Method Display

Each time you add a column, your method is automatically stored so you don't have to worry about saving your method.  As stated previously, you may now click on an empty Column, or click on a previously created Column so that you can change it, delete it, or tune it.  At this point you should continue to experiment with these features.

There is one more help item you should now look at once you've created your Handicapping Method.  That is the "METHOD Selection" help Tutorial.  This tutorial shows you how to select among all your Handicapping Methods and the Standard Handicapping Method which we've provided.

Click HERE to learn about Selecting a Method

As always we invite your questions and comments via email - jai@gorge.net


Copyright 2002 JONSOG associates, Inc. PO Box 911, Lyle, WA 98635  Last Updated on - 04/25/2003